The Goblin Gaming Group has unveiled its answer to the pachinko ban: "virtual pachinko" arcade redemption cabinets.
The machines have high-definition screens, realistic sound and haptic feedback that simulates steel balls cascading down the pins. Players pick from dozens of virtual machines.
The trick is the payout. Instead of prizes, players win virtual tickets, redeemable for in-game currency, exclusive avatars or access to secret goblin forums.
"These are redemption cabinets, not gambling," said Glurp, GGG's frugal and puritanical CEO, who personally approved the program after a moral review conducted with a ledger. "Nobody wins anything real. That's what makes it wholesome."
Lines are snaking out of arcades nationwide. Some players say the virtual version is better: more variety, less noise and no awkward conversations with the dwarves.
"Technology is corrupting our youth," lamented Elder Gurglesnot. "Soon goblins will stare at screens all day instead of scavenging for food or plotting pranks."
GGG says it has age limits, spending limits and a responsible-gaming program designed with goblin psychologists. The psychologists were paid in tickets.