Somewhere in the allegedly fictional Blurgarian Ocean lies Mudwick Isle, capital of the Goblin Nation, rumored to be guarded by kraken and sea serpents. It holds the Council chambers, the Goblin Treasury (stolen trinkets and dubious cryptocurrency) and Supreme Leader Grungle's opulent underground lair.
Legend says the island formed from the solidified tears of a heartbroken sea witch, who cursed it to be forever inhabited by goblins. The cliffs, hot springs and sulfur fumes support the theory.
Visitors who survive the kraken and the currents find a chaotic metropolis of ramshackle huts, sprawling markets and underground gambling dens. The air smells of fermented mushrooms and sounds of goblin laughter and the occasional explosion.
The Council meets in a cavern hung with stolen tapestries and questionable taxidermy. Its sessions, fueled by grog, are a spectacle of bureaucratic chaos.
Mudwick Isle is where goblins can be themselves. GNN cannot confirm whether it exists, which is odd, because GNN is on it.